Hermit Crab Play Experience

Fall 2016

Provocation

For our final project in Design Nature, I worked on a team of five to design and build a play experience for fourth-grade students, based on a given animal–for our team, hermit crabs. Over the course of seven weeks, we investigated hermit crab behaviors, brainstormed experiences, researched educational standards, and prototyped on our ideas.

The hermit shells.


Our final design was Hermit Crab Olympics, an experience inspired by hermit crabs’ shell-switching behaviors. Two full-size foam shells allow fourth-graders to participate in a relay race, using their arms for locomotion in the same manner as hermit crabs, switching shells midway through.

Hermit crab claws for fourth-graders.

The game in action.

The shells.

The game in action.

The game in action.

The game in action.